Fixes in B2
-refined sounds at title screen
-better detection for down-directing one way tiles
-better detection for moving platforms
-better placement of tyler after he takes damage
-far falls affect tyler’s x-axis momentum for easier landing.
-darkness from light switch room now covers all npcs
-darkness from light switch goes light when you’re hurt and returned to your entrance
-better jump physics/more hang time before tyler falls
-walking acceleration is more determined by speed now, allowing for shorter, slower walks when necessary.
-reconfigured the map selection menu, and swapped the feature map.
-tyler gains less x-axis momentum while falling, making for easier lands
-better motion for tyler when saving
-more handsome graphics: flames, mailbox, coral snakes, golem, batteries, ants, mosquitos, light switches, instructional signs, save zones, popsicles
Files
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Titityler
a soapy platformer for gamers with old souls
Status | In development |
Author | Meredosia |
Genre | Platformer, Action |
Tags | 2D, Atmospheric, Cult Classic, Cute, High Score, Indie, ohrrpgce, Pixel Art |
Languages | English |
More posts
- Final Version? GAME 1.0?May 29, 2024
- Fixes in B2.1Jul 24, 2022
- Fixes in B1Jun 10, 2022
- Fixes in A3:May 27, 2022
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